Wine synchronization primitive driver

This page documents the user-space API for the winesync driver.

winesync is a support driver for emulation of NT synchronization primitives by the Wine project or other NT emulators. It exists because implementation in user-space, using existing tools, cannot simultaneously satisfy performance, correctness, and security constraints. It is implemented entirely in software, and does not drive any hardware device.

This interface is meant as a compatibility tool only, and should not be used for general synchronization. Instead use generic, versatile interfaces such as futex(2) and poll(2).

Synchronization primitives

The winesync driver exposes three types of synchronization primitives: semaphores, mutexes, and events.

A semaphore holds a single volatile 32-bit counter, and a static 32-bit integer denoting the maximum value. It is considered signaled when the counter is nonzero. The counter is decremented by one when a wait is satisfied. Both the initial and maximum count are established when the semaphore is created.

A mutex holds a volatile 32-bit recursion count, and a volatile 32-bit identifier denoting its owner. A mutex is considered signaled when its owner is zero (indicating that it is not owned). The recursion count is incremented when a wait is satisfied, and ownership is set to the given identifier.

A mutex also holds an internal flag denoting whether its previous owner has died; such a mutex is said to be inconsistent. Owner death is not tracked automatically based on thread death, but rather must be communicated using WINESYNC_IOC_KILL_OWNER. An inconsistent mutex is inherently considered unowned.

Except for the “unowned” semantics of zero, the actual value of the owner identifier is not interpreted by the winesync driver at all. The intended use is to store a thread identifier; however, the winesync driver does not actually validate that a calling thread provides consistent or unique identifiers.

An event holds a volatile boolean state denoting whether it is signaled or not. There are two types of events, auto-reset and manual-reset. An auto-reset event is designaled when a wait is satisfied; a manual-reset event is not. The event type is specified when the event is created.

Unless specified otherwise, all operations on an object are atomic and totally ordered with respect to other operations on the same object.

Objects are represented by unsigned 32-bit integers.

Char device

The winesync driver creates a single char device /dev/winesync. Each file description opened on the device represents a unique namespace. That is, objects created on one open file description are shared across all its individual descriptors, but are not shared with other open() calls on the same device. The same file description may be shared across multiple processes.

ioctl reference

All operations on the device are done through ioctls. There are three structures used in ioctl calls:

struct winesync_sem_args {
     __u32 sem;
     __u32 count;
     __u32 max;
};

struct winesync_mutex_args {
     __u32 mutex;
     __u32 owner;
     __u32 count;
};

struct winesync_event_args {
     __u32 event;
     __u32 signaled;
     __u32 manual;
};

struct winesync_wait_args {
     __u64 timeout;
     __u64 objs;
     __u32 count;
     __u32 owner;
     __u32 index;
     __u32 pad;
};

Depending on the ioctl, members of the structure may be used as input, output, or not at all. All ioctls return 0 on success.

The ioctls are as follows:

WINESYNC_IOC_CREATE_SEM

Create a semaphore object. Takes a pointer to struct winesync_sem_args, which is used as follows:

sem

On output, contains the identifier of the created semaphore.

count

Initial count of the semaphore.

max

Maximum count of the semaphore.

Fails with EINVAL if count is greater than max.

WINESYNC_IOC_CREATE_MUTEX

Create a mutex object. Takes a pointer to struct winesync_mutex_args, which is used as follows:

mutex

On output, contains the identifier of the created mutex.

count

Initial recursion count of the mutex.

owner

Initial owner of the mutex.

If owner is nonzero and count is zero, or if owner is zero and count is nonzero, the function fails with EINVAL.

WINESYNC_IOC_CREATE_EVENT

Create an event object. Takes a pointer to struct winesync_event_args, which is used as follows:

event

On output, contains the identifier of the created event.

signaled

If nonzero, the event is initially signaled, otherwise nonsignaled.

manual

If nonzero, the event is a manual-reset event, otherwise auto-reset.

WINESYNC_IOC_DELETE

Delete an object of any type. Takes an input-only pointer to a 32-bit integer denoting the object to delete.

Wait ioctls currently in progress are not interrupted, and behave as if the object remains valid.

WINESYNC_IOC_PUT_SEM

Post to a semaphore object. Takes a pointer to struct winesync_sem_args, which is used as follows:

sem

Semaphore object to post to.

count

Count to add to the semaphore. On output, contains the previous count of the semaphore.

max

Not used.

If adding count to the semaphore’s current count would raise the latter past the semaphore’s maximum count, the ioctl fails with EOVERFLOW and the semaphore is not affected. If raising the semaphore’s count causes it to become signaled, eligible threads waiting on this semaphore will be woken and the semaphore’s count decremented appropriately.

WINESYNC_IOC_PUT_MUTEX

Release a mutex object. Takes a pointer to struct winesync_mutex_args, which is used as follows:

mutex

Mutex object to release.

owner

Mutex owner identifier.

count

On output, contains the previous recursion count.

If owner is zero, the ioctl fails with EINVAL. If owner is not the current owner of the mutex, the ioctl fails with EPERM.

The mutex’s count will be decremented by one. If decrementing the mutex’s count causes it to become zero, the mutex is marked as unowned and signaled, and eligible threads waiting on it will be woken as appropriate.

WINESYNC_IOC_SET_EVENT

Signal an event object. Takes a pointer to struct winesync_event_args, which is used as follows:

event

Event object to set.

signaled

On output, contains the previous state of the event.

manual

Unused.

Eligible threads will be woken, and auto-reset events will be designaled appropriately.

WINESYNC_IOC_RESET_EVENT

Designal an event object. Takes a pointer to struct winesync_event_args, which is used as follows:

event

Event object to reset.

signaled

On output, contains the previous state of the event.

manual

Unused.

WINESYNC_IOC_PULSE_EVENT

Wake threads waiting on an event object without leaving it in a signaled state. Takes a pointer to struct winesync_event_args, which is used as follows:

event

Event object to pulse.

signaled

On output, contains the previous state of the event.

manual

Unused.

A pulse operation can be thought of as a set followed by a reset, performed as a single atomic operation. If two threads are waiting on an auto-reset event which is pulsed, only one will be woken. If two threads are waiting a manual-reset event which is pulsed, both will be woken. However, in both cases, the event will be unsignaled afterwards, and a simultaneous read operation will always report the event as unsignaled.

WINESYNC_IOC_READ_SEM

Read the current state of a semaphore object. Takes a pointer to struct winesync_sem_args, which is used as follows:

sem

Semaphore object to read.

count

On output, contains the current count of the semaphore.

max

On output, contains the maximum count of the semaphore.

WINESYNC_IOC_READ_MUTEX

Read the current state of a mutex object. Takes a pointer to struct winesync_mutex_args, which is used as follows:

mutex

Mutex object to read.

owner

On output, contains the current owner of the mutex, or zero if the mutex is not currently owned.

count

On output, contains the current recursion count of the mutex.

If the mutex is marked as inconsistent, the function fails with EOWNERDEAD. In this case, count and owner are set to zero.

WINESYNC_IOC_READ_EVENT

Read the current state of an event object. Takes a pointer to struct winesync_event_args, which is used as follows:

event

Event object.

signaled

On output, contains the current state of the event.

manual

On output, contains 1 if the event is a manual-reset event, and 0 otherwise.

WINESYNC_IOC_KILL_OWNER

Mark any mutexes owned by the given owner as unowned and inconsistent. Takes an input-only pointer to a 32-bit integer denoting the owner. If the owner is zero, the ioctl fails with EINVAL.

For each mutex currently owned by the given owner, eligible threads waiting on said mutex will be woken as appropriate (and such waits will fail with EOWNERDEAD, as described below).

The operation as a whole is not atomic; however, the modification of each mutex is atomic and totally ordered with respect to other operations on the same mutex.

WINESYNC_IOC_WAIT_ANY

Poll on any of a list of objects, atomically acquiring at most one. Takes a pointer to struct winesync_wait_args, which is used as follows:

timeout

Optional pointer to a 64-bit struct timespec (specified as an integer so that the structure has the same size regardless of architecture). The timeout is specified in absolute format, as measured against the MONOTONIC clock. If the timeout is equal to or earlier than the current time, the function returns immediately without sleeping. If timeout is zero, i.e. NULL, the function will sleep until an object is signaled, and will not fail with ETIMEDOUT.

objs

Pointer to an array of count 32-bit object identifiers (specified as an integer so that the structure has the same size regardless of architecture). If any identifier is invalid, the function fails with EINVAL.

count

Number of object identifiers specified in the objs array.

owner

Mutex owner identifier. If any object in objs is a mutex, the ioctl will attempt to acquire that mutex on behalf of owner. If owner is zero, the ioctl fails with EINVAL.

index

On success, contains the index (into objs) of the object which was signaled. If alert was signaled instead, this contains count.

alert

Optional event object identifier. If nonzero, this specifies an “alert” event object which, if signaled, will terminate the wait. If nonzero, the identifier must point to a valid event.

This function attempts to acquire one of the given objects. If unable to do so, it sleeps until an object becomes signaled, subsequently acquiring it, or the timeout expires. In the latter case the ioctl fails with ETIMEDOUT. The function only acquires one object, even if multiple objects are signaled.

A semaphore is considered to be signaled if its count is nonzero, and is acquired by decrementing its count by one. A mutex is considered to be signaled if it is unowned or if its owner matches the owner argument, and is acquired by incrementing its recursion count by one and setting its owner to the owner argument. An auto-reset event is acquired by designaling it; a manual-reset event is not affected by acquisition.

Acquisition is atomic and totally ordered with respect to other operations on the same object. If two wait operations (with different owner identifiers) are queued on the same mutex, only one is signaled. If two wait operations are queued on the same semaphore, and a value of one is posted to it, only one is signaled. The order in which threads are signaled is not specified.

If an inconsistent mutex is acquired, the ioctl fails with EOWNERDEAD. Although this is a failure return, the function may otherwise be considered successful. The mutex is marked as owned by the given owner (with a recursion count of 1) and as no longer inconsistent, and index is still set to the index of the mutex.

The alert argument is an “extra” event which can terminate the wait, independently of all other objects. If members of objs and alert are both simultaneously signaled, a member of objs will always be given priority and acquired first. Aside from this, for “any” waits, there is no difference between passing an event as this parameter, and passing it as an additional object at the end of the objs array. For “all” waits, there is an additional difference, as described below.

It is valid to pass the same object more than once, including by passing the same event in the objs array and in alert. If a wakeup occurs due to that object being signaled, index is set to the lowest index corresponding to that object.

The function may fail with EINTR if a signal is received.

WINESYNC_IOC_WAIT_ALL

Poll on a list of objects, atomically acquiring all of them. Takes a pointer to struct winesync_wait_args, which is used identically to WINESYNC_IOC_WAIT_ANY, except that index is always filled with zero on success if not woken via alert.

This function attempts to simultaneously acquire all of the given objects. If unable to do so, it sleeps until all objects become simultaneously signaled, subsequently acquiring them, or the timeout expires. In the latter case the ioctl fails with ETIMEDOUT and no objects are modified.

Objects may become signaled and subsequently designaled (through acquisition by other threads) while this thread is sleeping. Only once all objects are simultaneously signaled does the ioctl acquire them and return. The entire acquisition is atomic and totally ordered with respect to other operations on any of the given objects.

If an inconsistent mutex is acquired, the ioctl fails with EOWNERDEAD. Similarly to WINESYNC_IOC_WAIT_ANY, all objects are nevertheless marked as acquired. Note that if multiple mutex objects are specified, there is no way to know which were marked as inconsistent.

As with “any” waits, the alert argument is an “extra” event which can terminate the wait. Critically, however, an “all” wait will succeed if all members in objs are signaled, or if alert is signaled. In the latter case index will be set to count. As with “any” waits, if both conditions are filled, the former takes priority, and objects in objs will be acquired.

Unlike WINESYNC_IOC_WAIT_ANY, it is not valid to pass the same object more than once, nor is it valid to pass the same object in objs and in alert If this is attempted, the function fails with EINVAL.